тайкун жизни бога script

Тайкун жизни бога script

тот самый скрипт на дюп денег ( Lumber Tycoon 2)
— Objects

local ScreenGui = Instance.new(«ScreenGui»)
local MainFrame = Instance.new(«Frame»)
local SaveSlot = Instance.new(«TextButton»)
local DMoney = Instance.new(«TextButton»)
local Store = Instance.new(«TextButton»)
local Restore = Instance.new(«TextButton»)
local DropAxes = Instance.new(«TextButton»)
local Load = Instance.new(«TextButton»)
local CountAxes = Instance.new(«TextButton»)
local Slot = Instance.new(«TextBox»)

ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

MainFrame.Name = «LT2DupeGui»
MainFrame.Parent = ScreenGui
MainFrame.BackgroundColor3 = Color3.new(0.282353, 0.278431, 0.278431)
MainFrame.BorderColor3 = Color3.new(0.588235, 0.588235, 0.588235)
MainFrame.BorderSizePixel = 3
MainFrame.Position = UDim2.new(0.111687116, 0, 0.167118713, 0)
MainFrame.Size = UDim2.new(0, 230, 0, 258)
MainFrame.Active = true
MainFrame.Draggable = true

SaveSlot.Name = «SaveSlot»
SaveSlot.Parent = MainFrame
SaveSlot.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
SaveSlot.BorderSizePixel = 2
SaveSlot.Position = UDim2.new(0.040079806, 0, 0.302941561, 0)
SaveSlot.Size = UDim2.new(0, 95, 0, 40)
SaveSlot.Font = Enum.Font.SourceSans
SaveSlot.Text = «Save Slot»
SaveSlot.TextColor3 = Color3.new(0, 0, 0)
SaveSlot.TextSize = 14

DMoney.Name = «DMoney»
DMoney.Parent = MainFrame
DMoney.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
DMoney.BorderSizePixel = 2
DMoney.Position = UDim2.new(0.0410686359, 0, 0.774269283, 0)
DMoney.Size = UDim2.new(0, 95, 0, 40)
DMoney.Font = Enum.Font.SourceSans
DMoney.Text = «Dupe Money»
DMoney.TextColor3 = Color3.new(0, 0, 0)
DMoney.TextSize = 14

Store.Name = «Store»
Store.Parent = MainFrame
Store.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
Store.BorderSizePixel = 2
Store.Position = UDim2.new(0.514908552, 0, 0.299316287, 0)
Store.Size = UDim2.new(0, 95, 0, 40)
Store.Font = Enum.Font.SourceSans
Store.Text = «Store Axe»
Store.TextColor3 = Color3.new(0, 0, 0)
Store.TextSize = 14

Restore.Name = «Restore»
Restore.Parent = MainFrame
Restore.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
Restore.BorderSizePixel = 2
Restore.Position = UDim2.new(0.51270771, 0, 0.528562546, 0)
Restore.Size = UDim2.new(0, 95, 0, 40)
Restore.Font = Enum.Font.SourceSans
Restore.Text = «Restore Axe»
Restore.TextColor3 = Color3.new(0, 0, 0)
Restore.TextSize = 14

DropAxes.Name = «Drop Axes»
DropAxes.Parent = MainFrame
DropAxes.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
DropAxes.BorderSizePixel = 2
DropAxes.Position = UDim2.new(0.514981687, 0, 0.774269283, 0)
DropAxes.Size = UDim2.new(0, 95, 0, 40)
DropAxes.Font = Enum.Font.SourceSans
DropAxes.Text = «Drop Axes»
DropAxes.TextColor3 = Color3.new(0, 0, 0)
DropAxes.TextSize = 14

Load.Name = «Load»
Load.Parent = MainFrame
Load.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
Load.BorderSizePixel = 2
Load.Position = UDim2.new(0.0410686135, 0, 0.530083239, 0)
Load.Size = UDim2.new(0, 95, 0, 40)
Load.Font = Enum.Font.SourceSans
Load.Text = «Load Slot»
Load.TextColor3 = Color3.new(0, 0, 0)
Load.TextSize = 14

CountAxes.Name = «Count Axes»
CountAxes.Parent = MainFrame
CountAxes.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
CountAxes.BorderSizePixel = 2
CountAxes.Position = UDim2.new(0.510633886, 0, 0.0688429475, 0)
CountAxes.Size = UDim2.new(0, 95, 0, 40)
CountAxes.Font = Enum.Font.SourceSans
CountAxes.Text = «Count Axes»
CountAxes.TextColor3 = Color3.new(0, 0, 0)
CountAxes.TextSize = 14

Slot.Name = «Slot»
Slot.Parent = MainFrame
Slot.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
Slot.BorderSizePixel = 2
Slot.Position = UDim2.new(0.0410686322, 0, 0.0697674453, 0)
Slot.Size = UDim2.new(0, 94, 0, 39)
Slot.Font = Enum.Font.SourceSans
Slot.Text = «Slot Number»
Slot.TextColor3 = Color3.new(0, 0, 0)
Slot.TextSize = 14

—Locals
local MoneyCooldown = false
local CurrentSlot = game.Players.LocalPlayer:WaitForChild(«CurrentSaveSlot»).Value
local ScriptLoadOrSave = false
local CurrentlySavingOrLoading = game.Players.LocalPlayer:WaitForChild(«CurrentlySavingOrLoading»)

—Functions
local function CheckIfSlotAvailable(Slot)
for a,b in pairs(game.ReplicatedStorage.LoadSaveRequests.GetMetaData:InvokeServer(game.Players.LocalPlayer)) do
if a == Slot then
for c,d in pairs(b) do
if c == «NumSaves» and d

= 0 then
return true
else
return false
end
end
end
end
end

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